European video games and immersive content
Creative Europe · Grant topic
Summary
Not an R&D call a Polish company can use, by Scindu's rule.
Funds European game producers, XR studios and audiovisual companies developing original narrative games and immersive experience prototypes.
- Who can apply
- Companies can lead: SME, large company.
- Amount
- €13,500,000Indicative budget
- Deadline
- 02 Feb 2027 01:00 CETin 101 days
- Status
- Openopened 30 Sept 2026
Machine-classified from the call text; check eligibility at the source.
Description
Scope:
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
Expected results
• Increased quality, appeal, feasibility and cross-border potential for selected projects.
• A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.
Description of the activities to be funded
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
Who can apply, in detail
- Applicant types
- SME, Large company
- Purpose
- Culture and media
- R&D relevance
- 2 of 3
- Poland eligible
- Yes
- Country limit
- European producers and studios
- Region
- Any
- Consortium
- Unclear
- Readiness level (TRL)
- —
- Topics
- Video games
- Extended reality
- Interactive storytelling
- Immersive content prototypes
Machine-classified from the call text; check eligibility at the source. 23 Oct 2026
Amounts and costs
- Indicative budget
- €13,500,000
Topic budget as stated in the portal's budget table. Lump-sum and per-project limits are in the call conditions.
Call facts
- Opens
- 30 Sept 2026
- Deadline model
- Single-stage
- Programme
- Creative Europe · 2021 - 2027
- Call
- CREA-MEDIA-2027-DEVVGIM · European video games and immersive content
- Types of action
- CREA Lump Sum Grants
- Keywords
- Immersive content
- Video games
- Source
- ec.europa.eu
- Checked
- 23 Oct 2026
- Portal updated
- 5 Oct 2026
This is a summary of the source page, not the official text. Eligibility, conditions and the submission system are at the source.